30 3D animations in 30 Days - Render November
I made 30 3D animations in 30 days by myself, Here is what I learned through Render November:
I made 30 3D animations in 30 days by myself, Here is what I learned through Render November:
Meeting the deadline matters more than pleasing my Ego.
Parkinson's law applies: Complex jobs get done even if just a few hours are allotted to them.
Over half the production time is spent polishing rather than creating.
Thanks to the deadline, I could easily force myself to come up with new concepts, no need for muses.
Design-wise, cinematography techniques & lighting made the best pieces stand out, rather than fancy technical tricks.
And guess what?
All of these takeaways apply to regular client work too.
A sense of urgency goes a long way in getting things done.
About the process
- All of these pieces were made with Cinema 4D + Octane Render, taking advantage of the denoiser & upsampler to achieve faster render times, and the GSG plus library to expedite lighting & texturing, After Effects was used for compositing and occasionally editing loops.
- All the lighting was done manually as well as compositing, animation, camera work & other effects & mechanisms, everything is done from scratch.
- Every piece was made in a single day, with work time-varying in complexity, everything is brand new work, and work was not batched or stacked, but done daily.
- Some tutorials were used for specific effects, but the lighting, compositing, camera work, and texturing are all done from scratch, credits to "Motion & Design" and GorillaU.
- Average render time was about 1 hour for every 3 seconds or 72 frames on an RTX 3070.
Credits
Modeling (when used): Samuel Salas
Animation: Samuel Salas
Texturing: Samuel Salas
Lighting: Samuel Salas
Compositing: Samuel Salas
Editing: Samuel Salas
Want something like this?
Zetanimo@pm.me